![]() ![]() ![]() I usually run a storyline for a while to build momentum then end it when it's not going to grow any higher, which in earlier editions gave an extra momentum boost to the workers going into their next program. ![]() This allows it a chance to see how the fans are reacting to the saga so momentum, etc. Storylines are a means of telling the computer there's an ongoing saga between two or more workers. And Freebirds cannot yet be simulated, though a theoretical TEW2019 or 2020 I think might change that. Stables are just to track affiliated workers. ![]()
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